#version 130

precision highp float;


uniform sampler2D texture0;

in vec4 color;
in vec2 texCoord0;

out vec4 outColor;

void main( void )
{
	if ( texCoord0.st != 0 )
	{
		outColor =  color * texture( texture0, texCoord0.st );
	}
	else
	{
		outColor =  color;
	}
}
